![]() Calling the game dumbed down is too kind—it’s a kiddie-sized version of the console game, with game mechanics that were old school in the 16-bit era. You can only shoot webs at designated icons, and the action, which mixes plot points from the movie with a variety of other Spidey villains, is mediocre and simplistic. It certainly isn’t superb in fact, it’s mediocre on its best day. Spider-Man 2 on the PC, however, was developed by a company appropriately named Fizz Factor, and is neither free roaming nor sprawling. In this case, though, it isn’t a bad game because it’s a quick port of the console version, it’s because it’s not: the Treyarch-developed Spider-Man 2 for consoles is a huge, sprawling action adventure that allows players nearly complete freedom of movement through New York City, and it’s a superb game. What’s worse, it’s not even a ‘port’ to a bad game. ![]() ![]() Gamers have put up with mediocre ports for some time, and Activision isn’t exempt from this trend unfortunately, that trend reaches insufferable levels with the PC version of Spider-Man 2, a sequel to a game that was surprisingly fun in its day. Typically, shovelware is a cheap port over of a console game that, while roughly the same as the console version, takes no advantage of the extra options or abilities offered on the PC.
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